Omate’s TrueSmart watch is an intriguing idea, but has many problems.
A robot able to play touch screen games like Cut the Rope can judge whether humans will find a new device responsive.
New study provides a comprehensive look at where a steadily growing quantity of old computers, televisions, and phones end up.
With Swedish telephone numbers and a tree-bound base station, a remote Indonesian village runs its own telecommunications company.
Street View-style imagery of interior spaces lets mobile devices locate themselves more accurately than is possible with GPS.
Facing a declining market for e-readers, E Ink’s new R&D facility is trying out some different ideas.
Qualcomm shows how a smart watch can make sense: by offering only limited functions.
A new database tool dramatically improves processing speeds using technology that’s already in your computer.
A wearable depth-sensing camera may soon give sightless people a better way to master their environment.
As Microsoft prepares to absorb Nokia’s handset business, a new research strategy emerges.