Developers hope apps that improve upon their smartphone versions will help Google’s head-worn computer catch on.
New study uses network data to show communication patterns and divisions in many major nations.
Omate’s TrueSmart watch is an intriguing idea, but has many problems.
A robot able to play touch screen games like Cut the Rope can judge whether humans will find a new device responsive.
New study provides a comprehensive look at where a steadily growing quantity of old computers, televisions, and phones end up.
Microchips modeled on the brain may excel at tasks that baffle today’s computers.
With Swedish telephone numbers and a tree-bound base station, a remote Indonesian village runs its own telecommunications company.
Street View-style imagery of interior spaces lets mobile devices locate themselves more accurately than is possible with GPS.
Facing a declining market for e-readers, E Ink’s new R&D facility is trying out some different ideas.
Qualcomm shows how a smart watch can make sense: by offering only limited functions.